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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
What do you all think of having some kind of Research element be available as an optional feature to discover or invent new colors and skins? - Or - Use Research to make the blueprint last longer so you can apply the color or skin to more ships....
- by Chloe Celeste - at 2014.03.19 03:08:00
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2. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Arthur Aihaken wrote: This includes the ability to modify not only the base ship color, but the ship lighting and effects colors as well as the primary and secondary skin colors. These needs to be achievable to existing rigged ships through a ...
- by Chloe Celeste - at 2014.03.19 02:55:00
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3. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Auk Monnan wrote: My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned. And the AUR thing. CCP used to be ab...
- by Chloe Celeste - at 2014.03.18 19:28:00
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4. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
I have an idea for the Ship Painting Pilot Program of how to solve the issue of having unique records in the database tables that store ship and ship information. I don't know if this is technically feasible so keep in mind this is only an idea. H...
- by Chloe Celeste - at 2014.03.18 18:38:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Michal Swiostek wrote: So many good ideas floating around here, things I would like to see: * anything that can interact with decloacking ships on grid, * stabilising wormholes to give them either more time or mass, ie. pair of units on both...
- by Chloe Celeste - at 2013.11.17 05:23:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Many people have suggested, hinted, or thinking the new mobile structures we have been suggesting in this forum are, or may be, replacing the traditional POS Starbases as we have grown accustomed to. I can't say I know the answer but it is my opin...
- by Chloe Celeste - at 2013.11.16 21:22:00
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Customs Station. Scans passing traffic and notifies about contraband. Initially low sec and sov null only. In low, pilots go suspect, depending on the empire's policies In sov null, the sov holder can mark things as contr...
- by Chloe Celeste - at 2013.11.16 20:52:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Don't know if this has been mentioned yet but -- a mobile dispenser. Think of a vending machine: now you fill it with whatever you want to dispense BUT it must be a charge of some kind. Like cap booster or ammo or what...
- by Chloe Celeste - at 2013.11.16 20:26:00
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9. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Proposal: Moble Medical Facility Mobile Structure that gives Medical Facility operations and functions in-space to update / upgrade clone type, change stations, and create jump clones all from the confines of the cold, dark, and vast reaches of...
- by Chloe Celeste - at 2013.11.16 18:41:00
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10. Sticky:Alternative way of patching - in Issues, Workarounds & Localization [original thread]
I had an issue where I first started the Eve Online Launcher and it completely downloaded the patch file for Odyssey 1.1 (750 MB) and then did not run the patch file and just stopped at Step 3. I then closed down the Eve Online Launcher and start...
- by Chloe Celeste - at 2013.09.03 13:40:00
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11. WTB 6 GTC NOW!!!!!! 1.1bil - in Timecode Bazaar [original thread]
Reply to this thread and I'll sell you 1 x 60 Day GTC for 1.1 bil isk https://forums.eveonline.com/default.aspx?g=posts&t=262890&find=unread
- by Chloe Celeste - at 2013.07.26 22:50:00
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12. WTS 1 x 60 Day GTC = 1.15 Bil (Online Now) - in Timecode Bazaar [original thread]
WTS 1 x 60 Day GTC = 1.15 Bil (Online Now)
- by Chloe Celeste - at 2013.07.26 22:40:00
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13. WTB 2x 6-day GTC - Secure Only - 1.1 BIL Each - in Timecode Bazaar [original thread]
Sent
- by Chloe Celeste - at 2013.07.26 22:25:00
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14. Station Undock Buttons & Text Notification - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: This is not the Forum you are looking for! You are looking for the Official Odyssey Feedback Thread Thanks Maximus Check out: https://forums.eveonline.com/default.aspx?g=posts&m=3157511#post3157511
- by Chloe Celeste - at 2013.06.06 16:32:00
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15. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
I am liking a lot of things with the Odyssey expansion but one thing that was on the test server and debatd heavily on was the redesign and placement of the new Station Undock Button. Now the release of this button has gone over several revisions ...
- by Chloe Celeste - at 2013.06.06 16:31:00
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16. Station Undock Buttons & Text Notification - in Player Features and Ideas Discussion [original thread]
I am liking a lot of things with the Odyssey expansion but one thing that was on the test server and debatd heavily on was the redesign and placement of the new Station Undock Button. Now the release of this button has gone over several revisions ...
- by Chloe Celeste - at 2013.06.05 02:29:00
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17. New Launcher Sucks, Revert everything to where it was yesterday. - in Issues, Workarounds & Localization [original thread]
CCP -- Why is it when I run the Eve Client through the launcher all the login text writes on top of itself through 98% of the loading screen and takes a bit longer to fully login but when I run the Eve Client directly in the "bin" folder it loads...
- by Chloe Celeste - at 2013.05.22 20:31:00
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18. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
I just want to say I dislike the new undocking sounds that came about on the 2nd release of Odyssey on SiSi. The only reason or explanation I have is I don't like it, the sounds are distracting and much louder than other world sound events. Not ...
- by Chloe Celeste - at 2013.05.17 23:18:00
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19. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Chloe Celeste wrote: CCP Sisyphus, Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through i...
- by Chloe Celeste - at 2013.05.17 23:11:00
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20. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Chris Winter wrote: I'm sure this has already been said, but it's worth saying again--hiding the game UI during jump transitions is a bad experience. I could be in the middle of a chat conversation, or browsing the market, or anything, and goin...
- by Chloe Celeste - at 2013.05.17 20:36:00
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